arstechnica.com
Here is a summary of the content in 100 words:
The original Tomb Raider was inspired by Prince of Persia, Ultima Underworld, and Virtua Fighter. Consequently, the game requires precise, grid-based navigation where platforming challenges are calculated, not guessed. To master these sequences without frustration, players relied on the original "tank controls," which allowed for specific, predictable movements and jumps based on grid positioning. Although these controls are frustrating for modern players, they provided an elegant, precise system perfectly suited to the game’s architecture. Despite efforts to implement modern control schemes in remasters, the rigid design remains fundamentally incompatible with contemporary movement, preserving the game’s original, challenging nature.
