AMD FSR Redstone: Image Quality Frame Gen Comparison, Latency Benchmarks, & Ray Regeneration
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AMD’s FSR Redstone (FidelityFX Super Resolution) is a rebranded name to describe a newly-released set of features for FSR. The main takeaways are a future plan — but no games yet — for radiance caching, alongside some features available today, like ray regeneration and a new frame generation model. The new frame generation model gets most of our focus today, as they’re moving to a machine-learned (ML) solution from what AMD calls an “analytical” solution previously. We also ran some quick latency tests with frame generation, just because we were already set up for that with our recent Lossless Scaling Frame Generation latency tests (below), and then ran a quick ray regeneration image quality comparison. We’d like to do some more comparisons with these in the future, but a combination of AMD’s late timing getting everything out to reviewers for frame generation and the lack of implementation of ray regeneration in games means we’ll just have to wait a little longer.
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Watch our Lossless Scaling Frame Generation image quality analysis and upscaling comparison: https://www.youtube.com/watch?v=8w_Hqngky0s
NVIDIA DLSS4 Frame Generation: https://www.youtube.com/watch?v=Nh1FHR9fkJk
NVIDIA DLSS4 Image Quality and Transformer Model: https://www.youtube.com/watch?v=3nfEkuqNX4k
AMD FSR4 and AFMF Comparison: https://www.youtube.com/watch?v=1DbM0DUTnp4
NVIDIA Ray Reconstruction testing: https://www.youtube.com/watch?v=zZVv6WoUl4Y
Watch our Lossless Scaling latency tests: https://www.youtube.com/watch?v=GDvfIbRIb3U
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TIMESTAMPS
00:00 – AMD FSR Redstone
03:38 – Defining AMD Redstone and Test Limitations
07:45 – FSR Radiance Caching
09:29 – Image Quality Blind Test: Cyberpunk 2077
10:30 – Cyberpunk 2077 Redstone ML vs. FG Analytical Image Quality
13:53 – Marvel Rivals Redstone Image Quality
18:39 – Latency: Marvel Rivals FG without FPS Cap
20:08 – Latency: Cyberpunk 2077 FG without FPS Cap
21:09 – Latency: Cyberpunk 2077 FG with FPS Cap
21:54 – Ray Regeneration Image Quality Comparison BLOPS7
25:27 – Conclusion
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Steve Burke: Host, Editing, Writing, Test Lead
Jeremy Clayton: Writing, Testing
Tim Phetdara: Editing
Tannen Williams: Writing
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